Category: Uncategorized
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Moon
A slower spinning moon with a 32 day cycle is interesting, but not as interesting as a 24 day cycle of 15 months and a 5-6 day festival at the end of the solar year. Six day week leaves Ruinous Earth with only one kind of Sabbath.
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Campaign 2 Update
So far, on Savage Sunsword:A ramshackle collection of adventurers took up a bounty on the cannibalistic hound folk terrorizing the farming communities east of Tristram. They’ve encountered frog demons, gamma storms, those damned squidbillies, rabid crotch weasels, territorial degenerate yak, and a mere handful of the dozens of hound folk they were sent to regulate.Life…
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Ferals
“Feral” is a better term for the (sentient) mutated animals of the post apocalypse than “beast”, right*?Related, developing “ken” as a tag for “who you’re related to and relate to”, as “race” has some issues. I’ve got “human” and “humanoid” so far, and I’m of two minds on whether mutated animals get their own category.…
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Animal Genotypes
Instead of a carnivore group that includes canis, felis, ursis, and hyaena families; and a mustelids group with skunks, badgers, weasels, and otters…Maybe I go caniforms including the dogs, bears, raccoons, weasels, and pinnipeds; and feliforms including cats, hyenas, mongooses and the viverrids*.But, I mean, scientifically weasels are over here and mongooses are over there,…
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Playing the Game: Alignment
Alignment is your character’s way of thinking and moral compass. For the character, this can be an ethical ideal, religious strictures, or maybe just a gut instinct. It reflects the things your character might aspire to be and can guide you when you’re not sure what to do next. Some characters might proudly proclaim their…
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Let’s build a steading!
Resources and Needs Resource: The steading has easy access to the listed resource (e.g., a spice, a type of ore, fish, grapes). That resource is significantly cheaper. Need: The steading has an acute or ongoing need for the listed resource. That resource sells for considerably more. Dungeon World SRD Curiously ill defined in source material,…
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Maps
I’ve never met a Powered by the Apocalypse game that didn’t abstract movement / travel rates. And I’m not looking to change that. Also given the overall wibbly-wobblyness of time and space, maps are low authority frameworks, rather than detail oriented representations of the most important details. For those of use who grew up with…
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The Basics: Experience (XP) and Levels
Mutant World Player Characters have an experience level (Level) starting at 1, and going as high as 10. As characters increase in experience level, they gain additional Playbook Moves or Stat increases. Experience level increases through the “Level Up” special Move, which requires downtime and a set number of “experience points” (XP). Experience points are…
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Implications: To do the thing, do the thing
I’ve talk about this a bit on the blog already, but a fundamental feature of most Powered by the Apocalypse (PbtA) games is “to do it, do it”. I have historically been bad at explaining this, and have had at least one player drop from the game because I handled it poorly. So, bear with…
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The Basics: Stats
The Stats are Strength (STR) Sheer muscular power and physical force. Roll +STR to Fight Dexterity (DEX) Quickness and agility. Roll +DEX to Bang! Wisdom (WIS) Perception and discernment. Roll +WIS to Investigate Intelligence (INT) Cleverness and education. Roll +INT to Recollect Grit (GRIT) Mental fortitude and determination. Roll +GRIT to Compel or Protect Legacy…