Mutant World Player Characters have an experience level (Level) starting at 1, and going as high as 10. As characters increase in experience level, they gain additional Playbook Moves or Stat increases.
Experience level increases through the “Level Up” special Move, which requires downtime and a set number of “experience points” (XP).
Experience points are awarded at end of session, for a variety of character activity:
- Trouble. Characters earn “Pool XP” during the session every time they roll six or less (6-) on a Move. At the end of the session, Pool XP is evenly divided (round up) between characters. Six Pool XP divided three ways is two XP each.
- Alignment. One XP is awarded at end of session if the player can justify the character putting their alignment interests over the personal and party interests during the session.
- Bonds. One XP is awarded at the end of session if the player can justify the character putting the needs of another character above their own during the session. Every time this XP is awarded, one of the existing character Bonds needs to be rewritten to account for this.
- Glory. One XP is awarded to each character if the party accomplished at least one noteworthy success worthy of a round of drinks at the next settlement. This story may or may not spread in the background. One player needs to frame the narrative in a heroic manner.
- Wonder. One XP is awarded to each character if the party encounters at least one wonder of the ancient or modern age, and is sufficiently impressed by it. This story may or may not spread in the background. One player needs to frame the encounter in a spectacular manner.
- Danger. One XP is awarded to each player for surviving a life threating encounter that also results in at least some of the opposition surviving. The GM will let you know which encounters these are.
Maximum personal XP is limited to 5 per session, plus a share of pool XP.